Terros
A land of ancient magic, deadly beasts, and a hero destined to reshape its fate.
Terros is the primary setting of The Beginning After the End, a vast continent teeming with diverse ecosystems, ancient ruins, and powerful magical forces. It serves as the crucible where Arthur Leywin, reincarnated from Earth, grows from an infant into a legendary hero while navigating complex political landscapes and existential threats. The world is defined by its reliance on mana for survival and advancement, creating a society where magic dictates social hierarchy and military might.
- Type
- Primary World/Continent
- Dominant Force
- Mana
- Key Threats
- Beasts, Corrupted Beasts, Voidwalkers
- Major Powers
- Asura Empire, Kingdom of Asura, Kingdom of Terros (formerly), Northern Territory
- Magic System
- Elemental Affinities and Mana Manipulation
- Status
- Active setting throughout the series
Lore & Background
The geography of Terros is as varied as its inhabitants, ranging from the lush forests of the Northern Territory to the arid expanses of the Asura Empire. Magic is not merely a tool but a fundamental resource; nations rise and fall based on their ability to cultivate mana users and control magical beasts. The story explores how this reliance on magic has shaped cultures, economies, and conflicts, creating a world where strength is paramount yet wisdom is often the true key to survival.
In Their Own Story
The wind howled through the ancient pines of the Northern Territory, carrying with it the faint scent of ozone and impending storm. Arthur paused at the edge of the clearing, his eyes scanning the treeline for movement. The forest was alive here, not just with birds and insects, but with a hum that resonated in his very bones—the song of mana. A shadow detached itself from the darkness ahead, massive and feral, its eyes glowing with a corrupted red light. He tightened his grip on his staff, feeling the familiar warmth of earth magic coil around his limbs. This was Terros: beautiful, deadly, and always watching.
Reader's Guide
The Northern Territory is characterized by dense forests and harsh winters, serving as the initial home for many protagonists. It operates under a semi-feudal system with strong guild influence, where mana users are highly valued for protection against beasts. The Asura Empire dominates the southern regions with vast deserts and arid plains. Its political structure is authoritarian, centered around the Emperor and a rigid hierarchy of nobility. Magic here is often weaponized for state control, and the landscape features massive fortresses built to withstand beast incursions. Key landmarks include the ruins of ancient civilizations scattered across the continent, which hold powerful artifacts but are fraught with danger. These locations act as catalysts for narrative progression, forcing characters to confront their pasts and unlock new powers while navigating the treacherous politics between nations.
Did You Know?
- The world's magic system is deeply tied to elemental affinities that users must discover and cultivate from a young age.
- Beasts on Terros are not just animals; they can evolve into corrupted forms capable of immense destruction if left unchecked.
- Ancient ruins dot the landscape, hinting at civilizations far more advanced than those currently existing in the known world.
